Avatar: Frontiers of Pandora Release Date Announced, New Gameplay Revealed

It’s shrouded in so much fog that it’s the one part of Frontiers of Pandora that could probably run on a Nintendo 64, and while the final hours of the story are some of the most spectacular in terms of action, they didn’t leave as lasting an impression of my time exploring Pandora as the campaign’s more majestic first half. Elsewhere, I never found any truly emergent gameplay surprises, and more often than not I just found acres of empty space. At one point I spent about half an hour touring around a series of floating islands in the sky, and all I came away from it with was a piece of fruit and a handful of sky moss. That’s a heck of a long way to travel just to collect the ingredients for a particularly awful-sounding smoothie, and I can’t recall ever leaving so empty-handed from one of Hyrule’s sky islands. With well over 400 unique haptic effects throughout the game, experience the joyful surprises of Pandora with environmental effects such as waterfalls and lightening strikes, petting wildlife or touching the reactive flora around you and feel how they react through the haptic feedback in your hands. Eventually, the RDA’s continued encroachment into Na’vi lands begins to provoke the Zeswa clan, and the Sarentu takes it upon themselves to destroy RDA facilities and forge an alliance best aviator game between the clans, culminating in them forcing the RDA to abandon a critical facility.

The students are awakened sixteen years later by Na’vi resistance fighters working with Alma and narrowly escape the facility when an RDA force led by Mercer returns to eliminate the students. The Sarentu is able to escape and reunite their friends, before joining Alma and her team of ex-RDA personnel. After succeeding in their first mission to destroy an RDA energy mining operation, the Sarentu manages to make a connection with Eywa, the living spirit of Pandora, and communes with their ancestors to learn about the nearly extinct Sarentu clan. The Sarentu is able to hold them off long enough to catch the attention of the Aranahae clan, who welcome them; however, their leader Ka’nat remains reluctant to start a war against the technologically superior RDA. Feel the tension of your Na’vi bow string when aiming, or the recoil of your human weapon when firing, and carefully adjust the tension of the triggers while harvesting resources to optimize their quality. The RDA increases its efforts to extract oil from Pandora, prompting the Sarentu and the Resistance to investigate what the RDA is truly up to.

In fact, the closest I came to encountering a traditional boss was at the very end, and they died instantly when I fired a rocket into a gas canister that set off a chain reaction of explosions around them. That made for a slightly silly way to round out an otherwise mostly serious story. Frontiers of Pandora’s final fistful of missions do raise the stakes and up the enemy numbers substantially, though, and it made for some terrifically tough and tense encounters that left me with elbow-shaped grooves in the tops of my knees from leaning closer and closer to my television.

There are many ways you can defend yourself against the RDA and the Western Frontier’s plethora of dangers. You will have access to human weapons, such as assault rifle or shotgun, and stealthier, more precise traditional Na’vi weapons such as a bow and spearthrower. As you push back against the RDA, the environment gradually heals, giving you access to new and valuable resources which enables you to craft the best gear and weapons for your playstyle. You’ll also take to the skies with your own customizable companion banshee – or ikran, where you’ll engage in high-speed aerial combat, and soar across the vast Western Frontier. More powerful versions of each weapon class can be found hidden throughout the world or as rewards for completing side quests, and equipping the most optimal gear in your loadout boosts your overall combat level in a similar way to Destiny or The Division. In turn, each main story mission or side quest is marked with a recommended combat level, but in my experience it didn’t seem to pose too much of an additional challenge if I went into a mission under-leveled, at least on the default difficulty setting.

I can barely keep track of the names of my kids’ best friends, let alone be relied upon to discern the difference between one character called Eetu and another called Etuwa. Star Wars has its fair share of silly names too, but it’s also rich with countless different races, and personally I have a better chance of putting a name to a face when one face is green and the other has three pairs of eyes. I just wish there were better rewards for exploring off the beaten track, though, because the more I moved around Frontiers of Pandora’s expanse the more of the same RDA mining facilities I would stumble upon, each requiring similar if not identical methods of crank-turning and exhaust vent-shooting in order to sabotage them. In fact, both the main story missions and optional RDA installations have you repeatedly indulging in sabotage like you’re a blue-skinned Beastie Boy, and although it’s an impressive effect to see previously polluted areas get reclaimed by nature it all starts to feel a bit samey by the end. I can get behind the strong environmental message that Frontiers of Pandora shares with James Cameron’s films, but this isn’t exactly the sort of recycling I had in mind. Frontiers of Pandora looks amazing when scrutinized up close, but it arguably looks at its best when viewed atop an Ikran soaring through the skies above it, and once I’d bonded with my winged steed some five hours into the story I pretty much chose to travel by air at every opportunity I got.

Namely, large leaves launch you across long distances and dangling vines can zip you up to the forest canopy in an instant. It’s exhilarating to whip along the tops of long, twisting branches and through hollowed-out logs, huffing the spores of special plants that temporarily boost your momentum and transform you into a blue blur that would almost make Sonic the Hedgehog turn an envious shade of green. Furthermore, Frontiers of Pandora’s two main antagonists, RDA bad guy businessman John Mercer and his head of military muscle, General Angela Harding, barely have a presence for the bulk of the campaign. Instead, they’re mainly encountered via sporadic video communications, as though there’s been an outbreak of cat-person COVID and they’ve been left with no choice but to taunt you via Zoom calls. Neither are ever really confronted in a physical sense, and their fates effectively remain undetermined as of the end of the story – which left me feeling slightly underwhelmed as the credits rolled. It perhaps wouldn’t have been so bad had there been other high-ranking nasties to focus my attention on, but there’s a surprising absence of boss fights in Frontiers of Pandora.

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